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Flag Football and Powderpuff are played on Saturdays beginning at 9am on the NNU Intramural Field located behind the Kirkiede Apartments.


Questions regarding flag football or powderpuff?  Contact Josh Heidegger.


Flag Football and Powderpuff Rules

I.  Game, Player, Field, and Equipment

    • The game will consist of two halves, each half being made up of 20 minutes. It will be a running clock except for the last 2 minutes of the second half. There is also a 35 second play clock for the offense. After an extra point the play clock is in effect. They have 35 seconds to get back and kickoff.
    • The field will be divided into four twenty-yard parts and two end zones.
    • When the ball is first-downed in a zone, the team in possession is allowed 4 downs to make it to the next zone or score.
    • Every member of a team must wear a flag belt. The belt must be clearly visible and not be covered up by a t-shirt hanging over it. Belts are provided by intramurals.
    • Only 8 players may be on the field at one time. However, a game may be played with only 6 players. A team fielding less than 6 players 10 minutes into the game will forfeit. A team must finish the contest with at least 6 players.
    • Helmets, shoulder pads, and thigh pads are prohibited. The use of any unyielding hard substance on the hand, wrist, forearm, or elbow, no matter how covered, will not be permitted by any player. METAL SPIKES OF ANY KIND ARE NOT ALLOWED.
    • If a team fails to show up within 20 minutes of their scheduled game, they forfeit the game. If a team forfeits more than 2 games without notifying the intramural director at least 24 hours before those scheduled games, they will be taken off the schedule


III.  Special Rules and Definitions

  • Lost Flag: When the flags of a ball carrier are inadvertently lost, the ball becomes dead on the spot. If either of the two flags is missing upon receiving a pass or hand-off, the ball becomes dead at the spot of reception.
  • Kick-off out of bounds: When a ball is kicked-off out of bounds, the receiving team has the option of taking it at their 30-yard line or have the ball re-kicked ten yards back.
  • The offense is allowed to use their hands to block. However, any blows to the head will result in a personal foul. This will be a judgment call by the official.
  • No player on the defensive or offensive line, except the center, may be in a three or four point stance. Anyone not on the line of scrimmage may be in a three or four point stance.
  • At no time shall a blocker have leave his feet intentionally. At no time shall a blocker chop-block, or block below the waist. Unnecessary roughness as some form of blocking will be penalized as a personal foul. This will be a judgment call by the official.
  • The offense must have AT LEAST four players in the box before the start of a play.
  • All players are eligible to catch a forward pass.
  • The ball carrier may not stiff-arm, slap, strike, or push away the hands or any part of the defensive player.
  • In case of an accidental whistle blowing by an official when a flag has not been pulled, the ball will be ruled dead at the spot where the whistle blew.
  • A "spot pass" is legal on kick-returns only. The passer may take not more than 2 steps once he has control of the ball before passing. If the pass falls incomplete, the ball will be spotted at the place where it was thrown.
  • The ball carrier may not run through a defensive player. The ball carrier must make an attempt to avoid the defense. The defense must not run through a ball carrier. Rather, the defense should play the flag rather than the player. In contact between the defense and ball carriers, when both are aggressors, the ball will be ruled dead at that spot. Tackling the ball carrier or running over the defense will result in a personal foul.  Aggressive or excessive tackling or running over the ball carrier will result in ejection from the game.
  • All fumbled balls are immediately dead.
  • A ball carrier may not leave his feet while carrying the ball.  This includes hurdling or leaping.  The officials can overturn this rule for special situations at their discretion.
  • There is a NO CENTER-SNEAK rule. Every snap must be hiked to the quarterback or ball carrier
  • Quarterback sneak is allowed after taking one step back before rushing.



IV.  Kicking

  • The kicking team's restraining line on a kick-off shall be its 20 yard line. The receiving team's restraining line shall be mid-field. At least three players from the receiving team must be at the 40 yard line when the ball is kicked. There are no on-side kicks.
  • There are no fake punts. The offensive team must declare whether or not it is going to kick or attempt to make a first down. Each team must have four players on the line of scrimmage. Nobody is allowed to move until the ball is kicked. If the ball is dropped before the kick, it may still be kicked without being downed.

V.  Scoring

  • A touchdown scores six points. It is a touchdown when the ball crosses the plane of the end zone while the ball carrier still has flags on.
  • There are no field goals.
  • P.A.T.'s are as follows: 1 point - a run or pass from three yards out. 2 point - a run or pass from 10 yards out.


VI.  Penalties

  • Loss of down and yardage for:
    1.  flag guarding - 5 yards from spot
    2.  intentional grounding - 5 yards from spot
    3.  illegal forward pass - 5 yards from spot
  • Five yards for:
    1.  delay of game
    2.  illegal substitution
    3.  offensive or defensive offsides
    4.  illegal procedure
    5.  false start
    6.  punt infractions
  • Ten yards for:
    1.  offensive pass interference
    2.  offensive holding
  • 15 yards for:
    1.  personal fouls
    2.  unsportsman-like conduct
    3.  illegal use of the hands or arms
    4.  clipping or blocking below the waist
    5.  tackling the ball carrier
    6.  running over the defense
    7.  intentionally deflagging a non ball-carrier
  • Automatic first down for:
    1.  defensive pass interference, plus 15 yard penalty
    2.  defensive holding/tackling
    3.  defensive personal foul
    4.  defensive unsportsman-like conduct



VII.  Officials

  • Each game will have at least 2 referees.
  • Any manager or player found guilty of being abusive toward the officials will be subject to immediate suspension. This applies even if the game is over.
  • Any manager or player found drinking or swearing on the playing field will be suspended by the Intramural Department.
  • Any player ejected by an official from a game is automatically suspended for the next game. Players playing in a game in which they have been suspended will result in immediate forfeit of the game and expulsion from the league.
  • Appealing a call: Only differences of rule interpretations may be appealed. Judgement calls may NOT be appealed. Appeals will be made in writing to the Intramural Director along with a $10 deposit. If the appeal is won, the $10 will be returned and the game replayed. If the appeal is lost, the $10 will go into the intramural budget.
  • Each team may have only one less than half the starting amount of sport-specific athletes on the roster (for example, only four baseball or softball players could be on an intramural softball team).  Since NNU does not offer football as a college sport – there is no “athlete rule” for flag football.
  • There is no limit for staff members on a team.
  • All players must be a current student (at least 6 credits in the current semester) or staff at NNU (either part-time or full-time).
  • Only players on a team's roster may be allowed to play, unless agreed upon by both teams prior to the game.  This agreement must also be clearly understood by the refs/intramural staff at the game.  The result in illegal players is a forfeit of the game.